Rise Up
A downloadable game
Rise Up is a single player card game using a standard playing deck. It's inspired by roguelikes. I designed it for the bi-weekly constraints challenges we do over at Bromberry Games (please check it out here).
I recommend the video where I show the setup and explain the rules, just so you can imagine what it looks like while reading these rules. However, I have changed it a bit so this page will always be the most current version.
Setup (for the first stage):
- Remove all jokers and Aces from your deck
- Shuffle your deck and draw 17 cards.
- Add a random Ace to the 17 cards and shuffle the pile.
- Then place the cards face down in a 3x3 grid, these are the "rooms". The first row has one card per room, the second row two cards, and the third should have three cards per room.
- Now draw three cards and put them face up anywhere you find convenient: these are your "abilities."
- Do this only on the very first setup: add a random ace to your abilities.
- Place your joker below the first row.
Goal:
- You win a stage when you find the ace in one of the rooms. Then repeat the setup process but add 9 cards when you draw (so in the second stage you draw 26; draw 35 in the third). Of course, place 1 more card in each room (e.g., in the second stage you place 2 cards in the first row, 3 in the second, and 4 in the third row.) You also get an additional ability each stage.
- You win the game when you find all the aces.
How to play:
- You move into rooms by investing the strength (the number) on your abilities to beat them. You succeed if you have an equal or higher value number.
- Repeat until you either lose (have less strength) or until you find the ace.
Abilities:
The number and suit on each of your abilities are independent. This means that if you have, for example, the 5 of hearts, its strength is 5, and its ability is hearts.
- HEARTS = let's you draw a card from the unused pile.
- DIAMONDS = let's you reveal a face down card.
- SPADES = let's you remove a card from play.
- CLUBS = let's you move a card to another room.
You can use a suit's ability only once per card. To use a suit's ability you must rotate it to show that you have used it. However, once you use an ability it loses 1 strength. For example, 5 of hearts, would now count like a 4.
Rules:
- Your joker can move up/down or left/right. No diagonal movements.
- The strength of the cards goes from Ace (1) to King (13).
- You have to decide before moving into a room how many cards you are "investing."
- If you beat a room, you lose the cards you invested and receive the cards that were in the room.
- When you beat a stage you receive the ace as a special ability. You can use it once per game(!), not every stage, user beware.
Failure:
- The room you moved into has a strength higher than yours.
- You removed the Ace with the spade ability.
Status | Released |
Category | Physical game |
Author | Zivan |
Genre | Card Game |
Tags | Roguelike, Roguelite, Singleplayer |
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