The improvement of readability


As this was my first game made in Twine, I didn’t know that hidden code in a passage still shifted the text down. This made for awkward text jumping when transitioning from one passage to another. I had noticed this of course, but too late, after I had created most of it. I thought it wouldn’t matter, but in reality I was just lazy.

On my podcast, I literally just talked about how games that make things easier to understand are more enjoyable. In the example, I talk about how narrative increases fluency, but it also applies to something like text jumping around. If it’s confusing or annoying, players won’t bother!

Thanks to reddit user u/apeloverage who helped me discover this javascript line that removes all breaks from every passage: Config.passages.nobr = true;

The bitter side effect was that I needed to go through every passage and manually insert
everywhere.

Still, the game is better for it, so thank you apeloverage!

Files

Oh, The French! Play in browser
4 days ago

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